“101 things I learned from architecture school”
Architecture begins with an idea.
Good
design solutions are not merely physically interesting but are driven by
underlying ideas. An idea is a specific mental structure by which we organize,
understand, and give meaning to external experiences and information. Without
underlying ideas informing their buildings, architects are merely space
planners. Space planning with decoration applied to “dress it up” is not
architecture; architecture resides in the DNA of a building, in an embedded
sensibility that infuses its whole.
In architecture, the
designs are not merely for aesthetics. Behind every design, there should be a
specific idea. This specific idea shall define the design and stet it apart
from space planning. The idea therefore should be something that gives it
purpose. For instance, if one is to design a window, the window should be in
context to its purpose. The window should then be designed according to what
idea it should be, like it can be a window that is specifically designed to
give a great view of the ocean.
Citing another example,
the EPA New England Regional Laboratory Building was designed based on the idea
that it is environmental building.
It
has columns of natural light which allows the use of daylight dimmers.
It
has skylight which magnifies and directs daylight deep into the building.
The
windows were set higher to allow more natural light deeper into the building.
Draw hierarchically
When
drawing in any medium, never work at a “100% level of detail” from one end of
the sheet toward the other, blank end of the sheet. Instead, start with the
most general elements of the composition and work gradually toward the more
specific aspects of it. Begin by laying out the entire sheet. Use light guide
lines, geometric alignments, visual gut-checks, and other methods to
cross-check the proportions, relationships, and placement of the elements you
are drawing. When you achieve some success at this schematic level, move to the
next level of detail. If you find yourself focusing on details in a specific
area of the drawing, indulge briefly, then move to other area of the drawing.
Evaluate your success continually, making local adjustments in the context of
the entire sheet.
In
drawing, the process should be to start from the basic or the main concept of
the design. From the basic concept, one then goes on to the details in a
gradual way, making sure that each additional detail added to the main design
complements and is in proportion with the entire concept or the main idea. This
way, one can be assured that he is progressing properly and correctly. If one
starts from the basic then moves on to one detail to the next, he can then
evaluate each level of his progress. At the same time, his corrections will be
more organized and he will not deviate from the original idea or concept of the
design.
Cool drawing titles for
schematic design
Use a light-colored
marker with a big chisel point to form lowercase architectural letters; then
trace around the resulting shapes with a thin black pen.
In making schematic designs, one must use first
a marker with light color and has a big chisel point. This is in making
lowercase letters. Then with a thin black pen, one now traces the shape around
the letters written with the light colored marker. This process is definitely
the best way of forming letters for schematic designs because it eliminates
unevenness and irregularity in the letters.
A good designer isn’t
afraid to throw away a good idea.
Just
because an interesting idea occurs to you doesn’t mean it belongs in the
building you are designing. Subject every idea, brainstorm, random musing, and
helpful suggestion to careful, critical consideration. Your goal as a designer
should be to create an integrated whole, not to incorporate all the best
features in your building whether or not they work together.
Even though one has the best ideas on mind, it
is important for the architect to be able to choose only what is best and
discard what will not work for the given building. Part of the job of a good
designer is to make everything work together for a specific project and this
includes “editing” or removing of thing that are not necessary even though they
are good ideas in general. Lastly, a good designer should also know when his
design had enough details or design.
One example is Zaha’s Olympics Aquatic Center
which was slammed by the House of Commons as overdesigned and overpriced.
A dynamic composition
encourages the eye to explore.
Dynamic compositions
are almost always asymmetrical. They can suggest activity, excitement, fun,
movement, flow, aggression, and conflict. Less successful examples can be
jarring or disorienting.
There is a certain imbalance in dynamic
compositions because once accomplished they always suggest movement. The
dynamic composition shows movement not just in the form of action or activity.
The movement may also be in the form of emotional movement, such as feeling of
aggression or having conflicting emotions.
Overdesign
At the
outset of the design process, make your spaces about 10 percent larger than
they need to be to meet the assigned program. During the design process,
additional spatial requirements will arise- for mechanical rooms, structural
columns, storage, circulation space, wall thicknesses, and a hundred other
things not anticipated when the building program was created.
The point of overdesigning is not to
design a larger building than is necessary but ti design one that is ultimately
the right size. In the unlikely event the extra space turns out to be
unnecessary, you will find it easier to shrink an overlarge building than to
create more space where it doesn’t already exist.
When
starting a design process it is true that it is important to make the spaces 10%
larger because additional designs or inputs will be later on added to the
design. The process includes adding the other requirements of the design so the
process of having additional 10% space is quite helpful in allowing space for
these additions. It is also very practical, as the author pointed, to have more
space even when you will eventually not make use of it than to find yourself having
not enough room for the detail and thereby unable to complete the design.
Architects are late
bloomers.
Most architects do not
hit their professional stride until around age 50 !
There is perhaps no other profession that requires one to
integrate such a broad range of knowledge into something so specific and
concrete. An architect must be knowledgeable in history, art, must create a
building that meets regulatory codes, keeps out the weather, withstands
earthquakes, has functioning elevators and mechanical systems, and meets the
complex functional and emotional needs of its users. Learning to integrate so
many concerns into a cohesive product takes a long time, with lots of trial and
error along the way.
If you’re going to be in the field of architecture, be in
it for the long haul. It’s worth it.
This is true. The field of
architecture is generally for people who have aged quite well. The best
architects today and in the past generations are those who were able to
successfully incorporate the things he has learned in life to his own designs.
What makes the architect different from other designers is this ability.
Therefore architecture is also a long process for the architect. He must be
able to age well and this includes learning from life process and then drawing
out whatever he has learned, the specific learning, for the specific design.
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